A downloadable asset pack

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Fire 16-bit style looping fire effect with 4 colour variants and 2 styles each: wide-fire (flat base) and thin-fire (dissolving). Smooth 12 fps loops, frame-locked for pixel-perfect playback in any engine.

Standard edition: 32x32 px - 8 clips, 128 frames.

Thin version. 


Wide version.

Premium edition: adds 64x64 px and 128x128 px versions - same animations drawn natively at higher resolution, not upscaled. 24 clips, 384 frames total. 

64x64 thin version.


64x64 wide version.



128x128 thin version.

128x128 wide version.




# Changelog fire
1.0.0 - 2026-09-02
- Initial release - wide-fire in 4 colours (normal, red, blue, green)
1.0.1 - 2026-09-02
- Added thin-fire variant (dissolving, narrower flame)
1.1.0 - 2026-09-04
- Added fourth colour variant: green (wide-fire and thin-fire)

Blast 16-bit style fire burst effect with 4 colour variants and 3 styles: wide-blast (broad flame burning out), thin-blast (narrow dissolving flame), and thin-blast-particle (narrow flame with debris and embers). Transient animations at 14 fps, anchored at the ground line.

Standard edition: 32x32 px - 12 clips, 144 frames.

Thin version without particles.

Thin version with particles.


Wide wersion without particles.



Premium edition: adds 64x64 px and 128x128 px versions - same animations drawn natively at higher resolution, not upscaled. 36 clips, 432 frames total.

64x64x thin version without particles.

64x64 thin version with particles.

64x64 wide wersion without particles.



 128x128 thin version without particles.
 128x128 thin version with particles.
 128x128 wide version without particles.
# Changelog blast
1.0.0 - 2026-09-03
- Initial release - fire burst in 4 colours (normal, red, blue, green), 3 sizes
1.1.0 - 2026-09-03
- Added thin-blast variant (narrower, dissolves sooner)
1.2.0 - 2026-09-03
- Both styles now use four-fire's flame profile exactly - same silhouette width
- Faster burn-out from the base up
- Debris drawn as short radial dashes; smaller sparks
- Anchor is bottom-center - the burst stands on a ground line, like four-fire's flame
- Sparks and debris never use the ramp's near-white top shade
- Sparks are a single pixel at 32 and 64, and carry a warm keyline instead of the body's near-black
- wide-blast throws no debris and no sparks - it is a flame burning out in place
- thin-blast debris come in two tones and are thrown from the foot of the flame
1.3.0 - 2026-09-03
- New style thin-blast-particle - the thin burst that throws debris and embers
- thin-blast is now the plain thin flame burning out, with no particles
- 36 clips: 3 styles x 4 colours x 3 sizes
- Shorter debris dashes at 32 and 64
- thin-blast thins out at the end so its last frame is nearly bare
- Debris are a single dot at 32, a dash at 64 and 128
1.4.0 - 2026-09-03
- Darker sparks and debris
- wide-blast loses its foot in ragged chunks on top of the extinction front
- Fewer, better separated particles at 32 - they no longer fuse into blobs

What you get:

- 37-colour locked palette, consistent across all clips and sizes
- Binary alpha (0 or 255) - safe for point filtering, no grey halos
- Center anchor - fire never slides inside its cell
- Per-clip sprite sheets + individual frames
- Aseprite-compatible JSON metadata
- Godot SpriteFrames and Unity Animation ready

If you enjoy my work, feel free to check out my other creations.



Updated 6 days ago
Published 7 days ago
StatusReleased
CategoryAssets
AuthorAlda_K
Tags128x128, 2D, 32x32, 64x64, Asset Pack, Effects, Explosions, fire, pixel, vfx
ContentNo generative AI was used

Download

Download NowName your own price

Click download now to get access to the following files:

four-fire_v1.1.0.zip 253 kB
four-blast_v1.4.0.zip 194 kB
four-fire-premium_v1.1.0.zip 2.9 MB
if you pay $2 USD or more
four-blast-premium_v1.4.0.zip 2.1 MB
if you pay $2 USD or more

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